Computerwissenschaften

Java: Ein Beispielprogramm für den Fortschrittsbalken

Hintergrund

Die  Java-JProgressBar  Codeliste  zeigt ein Beispiel für die Verwendung der  Klassen und SwingWorker. Beim Ausführen zeigt die Java-Anwendung eine  GUI an,  die a  JButton, a  JProgressBar und zwei enthält  JCheckBoxes. Das  JButton startet eine simulierte Aufgabe, deren Fortschritt von der verfolgt wird  JProgressBar. Die  JCheckBoxes Kontrolle, ob der Fortschritt bestimmt oder unbestimmt ist.

Java Code

Heldenbilder / Getty Images
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JProgressBar;
import javax.swing.JCheckBox;
import javax.swing.JPanel;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.SwingWorker;
import java.awt.BorderLayout;
import java.util.List;
public class ProgressBarExamples {
JProgressBar progressBar;
JCheckBox progressType;
JCheckBox switchType;
final JButton goButton;
//Note: Typically the main method will be in a
//separate class. As this is a simple one class
//example it's all in the one class.
public static void main(String[] args) {
//Use the event dispatch thread for Swing components
EventQueue.invokeLater(new Runnable()
{
@Override
public void run()
{
new ProgressBarExamples();
}
});
}
public ProgressBarExamples()
{
JFrame guiFrame=new JFrame();
//make sure the program exits when the frame closes
guiFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
guiFrame.setTitle("Creating a Table Example");
guiFrame.setSize(700,200);
//This will center the JFrame in the middle of the screen
guiFrame.setLocationRelativeTo(null);
goButton=new JButton("Go");
goButton.setActionCommand("Go");
goButton.addActionListener(new ActionListener()
{
//When the button is clicked the SwingWorker class is executed and
//the button is disabled
@Override
public void actionPerformed(ActionEvent event)
{
progressBar.setStringPainted(progressType.isSelected());
Sleeper task=new Sleeper();
task.execute();
goButton.setEnabled(false);
}
});
//create a panel to hold the checkboxes
JPanel chkPanel=new JPanel();
//Create a checkbox to pick between a determined or indeterminate
//progressbar
progressType=new JCheckBox("Determined Progress Bar", true);
progressType.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent event)
{
switchType.setEnabled(!progressType.isSelected());
}
});
//Create a checkbox to switch progress bar modes
switchType=new JCheckBox("Switch to Determined");
switchType.setEnabled(false);
chkPanel.add(progressType);
chkPanel.add(switchType);
//create progress bar
progressBar=new JProgressBar(0, 100);
progressBar.setValue(0);
guiFrame.add(goButton, BorderLayout.WEST);
guiFrame.add(progressBar, BorderLayout.CENTER);
guiFrame.add(chkPanel, BorderLayout.SOUTH);
guiFrame.setVisible(true);
}
//SwingWorker class is used to simulate a task being performed
class Sleeper extends SwingWorker {
@Override
public Void doInBackground() throws InterruptedException {
try
{
int progress=0;
while (progress chunks) {
for (Integer chunk : chunks) {
progressBar.setValue(chunk);
//if the switchtype checkbox is selected then
//change the progressbar to a determined type
//once the progress has reached 50
if (chunk > 49)
{
if (switchType.isEnabled() && switchType.isSelected())
{
progressBar.setStringPainted(true);
}
}
}
}
//when the 'task' has finished re-enable the go button
@Override
public void done() {
goButton.setEnabled(true);
}
}
}

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